Set everything up as follows Ī) 'Window Resolution' = Whatever you want, I just choose 640x480 which is usually a 2x aspect ratio zoom for the N64 display.ī) 'Full Screen Resolution' = Whatever you want, at a bare minimum I choose 1024x768 32bit or similar for a less pixelated display.Ĭ) 'Tripple buffer Vsync' = I set this option to remove the unwanted horizontal screen tearing that you would otherwise notice.ĭ) 'Ansiotropic Filtering' = I set this to atleast 8x which is sufficient to clean up any depth pixelation, producing a very crisp/clear picture.Į) 'Full-Scene Antialiasing' = A trade off between jagged edges and picture smoothing/blurring. Now get back to the 'Configure Graphics Plugin' window and some new tabs should be available. Untick the 'Hide Advanced Settings' box and press the button.ġ. Press for 'Options' menu and click 'Configure Graphics Plugin'. Go to the 'Plugins' tab and make sure these are listed Ī) Video (graphics) plugin = Jabo's Direct3D8 v1.6.1ī) Audio (sound) plugin = Azimer's HLE Audio v0.56 WIP2Ĭ) Input (controller) plugin = N-Rage Input Plugin V2 v2.2ĥ. Press for 'System' menu and make sure 'Limit FPS' is ticked.ģ. Press for 'File' menu and click 'Choose Rom directory.' to select where your game roms are stored then press button.Ģ. Now to setup everything in Project64 v1.6.1 ġ. You will need to rename the original Project64 'RSP.dll' to 'RSP.backup' and then rename 'mupen64_rsp_hle.dll' to 'RSP.dll' thus switching the RSP plugin's over. For Hacktarux/Azimer HLE RSP v0.2 plugin (only the 2005 90KB release recommended) you will need to get it from the Mupen64 v0.5.1 emulator release. Azimer's HLE Audio v0.56 WIP2 and N-Rage Input Plugin V2 v2.2 Final are available individually. Now you need to add three plugins to the plugins folder. This will automatically give you most of the current/best settings for game accuracy and performance. Once you have done this go to where you installed Project64 and replace the 'Project64.rdb' file with the unofficial RDB v4.22 by Nekokabu & MASA. N-Rage Input Plugin V2 v2.2 Final (latest version at this time)įirstly you need to get Project64 v1.6 and then apply Jabo's Project64 v1.6.1 update patch. Hacktarux/Azimer HLE RSP v0.2 from Mupen64 v0.5.1 (only the 2005 90KB recommended)Ħ. Azimer's HLE Audio v0.56 WIP2 (latest version at this time)ĥ. Project64 Unofficial RDB v4.22 by Nekokabu & MASAĤ. Jabo's Project64 v1.6.1 update patch (includes Jabo's Direct3D8 v1.6.1 (latest version at this time))ģ. Does the mario kart lag fix makes the loading portions of the game load quicker? If that's the case when I turned CF=6 there were long delays between tracks still.2. Retroben, both Castlevanias are also in need of a Lagfix code, both have long loading pauses and heavy slowdown on some areas. I don't use GlideN64 for the moment, because as you pointed is a little resource intensive, so I get random pauses here and there every once in a while ( I guess is my video card choking or something, whereas on Glide64Final, for the games I play I don't see any kind of hiccups).And I almost forgot, GlideN64 doesn't have forced bilinear filtering, which makes any 2D sprites pixelated. I assume the lagfix disables the default frameskip function that every game has as an option by default, some games as retroben stated may use different methods to deal when they need to drop frames (like Mario Kart 64 pacing modifier based on number of players and course complexity).īut you are right, your lagfix codes make at least totally skip or mitigates any loading the game has. On cf =2 and lag fix this doesn't seem to fix the slow downs this game will endure. It looks and plays like you would expect. This is to be expected with the game as the real he would be as brutal with DK jungle.Īre you able to use GLideN64 plug? Yes it's still a resource hog but when you use the 30fps hack that counters the multiplayer developer hacks. Theboy is experiencing a drop in fps when the lag fix cheat is applied with any cf greater than one. I haven't experience the 25 FPS that theboy181 is mentioning.įor even a better experience, has anyone tried running this game with the Glide64 variable clip_zmax = 0? It allows to disable the far plane culling which for this particular game works wonders.Just run a test lap on Rainbow Road. I tested your no lagfix and CF=1 with my compiled Glide64 plugin and Mario Kart 64 runs beautifully smooth.
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